Best Practices in Education 2007
Virtual Access Now!
v3image a subsidiary of The Ricardo Group, connects real world marketing and business entities with the ever expanding Virtual Worlds of 3D. The cornerstone of Virtual Worlds is Second Life which currently is growing at more than 30% per month with more than 5MM residents. v3image represents real time connections within these Virtual Worlds enabling consumer surveys, business development as well as Virtual World construction.
REAL PEOPLE ARE IN SECOND LIFE!
Take a look at the Real People and what they look like in Second Life. Send us your pictures!!! It's FUN and FASCINATING! Watch the slideshow and find the Authors of "A Beginner's Guide to Second Life". See famous people as well as you and me. Come join the fun! Take a picture and share. Send them to Tara Anna (Maryann@v3image.com). See you "in world".
CALL FOR IDEAS AND SUPPORT
Ever have a Vision?...a Great Idea? See a Market Opportunity? But can't get anyone to Listen? What do you do?
When you are passionate about something, you keep trying. So this is a call for ideas and support. I am a mother (albeit an entrepreneur, techie, and off-the-wall energetic). It started with looking for an "Entrepreneurial" program for my teenage sons (and selling hangers and t-shirts didn't even come close).
Teens are interested in technology. Tap into that technology and watch what they can do. Wow. Second Life, an untapped opportunity to reach teens and prepare them for the jobs of tomorrow. Where else can you blend Math, History, Art, Literature, and Music. Blend it with Computer technology, Internet Connectivity, and Entrepreneurial Creativity. Expose them to a Global economy and an International Market.
Add some structure and Second Life is easily an educational medium for Teens. As a family and "village" we pooled our knowledge and wrote A Beginner's Guide to Second Life to bridge the learning curve and scream the message. Hoping the traditional organizations trying to reach today's youth will take a closer look. Developing a Teen Program is easy, we've done that. Finding an organization that will listen is the challenge....but we keep trying.
Ideas are welcomed.
"The world of tomorrow has arrived and it is virutally here today"~~Tara Anna
When you are passionate about something, you keep trying. So this is a call for ideas and support. I am a mother (albeit an entrepreneur, techie, and off-the-wall energetic). It started with looking for an "Entrepreneurial" program for my teenage sons (and selling hangers and t-shirts didn't even come close).
Teens are interested in technology. Tap into that technology and watch what they can do. Wow. Second Life, an untapped opportunity to reach teens and prepare them for the jobs of tomorrow. Where else can you blend Math, History, Art, Literature, and Music. Blend it with Computer technology, Internet Connectivity, and Entrepreneurial Creativity. Expose them to a Global economy and an International Market.
Add some structure and Second Life is easily an educational medium for Teens. As a family and "village" we pooled our knowledge and wrote A Beginner's Guide to Second Life to bridge the learning curve and scream the message. Hoping the traditional organizations trying to reach today's youth will take a closer look. Developing a Teen Program is easy, we've done that. Finding an organization that will listen is the challenge....but we keep trying.
Ideas are welcomed.
"The world of tomorrow has arrived and it is virutally here today"~~Tara Anna
Archebooks Completes Negotiation for the Korean Rights to A BEGINNER’S GUIDE TO SECOND LIFE
Las Vegas, NV – June 20, 2007 ─ ArcheBooks Publishing(www.archebooks.com) announced today negotiations were completed for the Korean distribution of their best selling instructional guide “A Beginner’s Guide to Second Life” by v3Image. The Amo Agency based in Seoul, Korea pursued ArcheBooks at the direction of the CEO of Second Life Korea with the directive to secure the rights as soon as possible. The Amo Agency has relationships with many US and UK publishers, including such noted firms as John Wiley & Sons, National Geographic, Octopus Publishing Group and many more. Second Life, the fastest growing 3D game on the Internet, currently exceeds 7.4MM sign ups, and should expand to more than 10MM residents by year end. Current acceptance Second Life throughout the real World is the primary factor as to why ArcheBooks is evaluating additional offers for International Licensing. The International community is essential to the sustained acceptance and growth of the virtual universe. A Beginner’s Guide to Second Life has achieved tremendous success since its release early this year. Robert Gelinas, ArcheBooks Publisher stated “We have been very happy with the sales to date and have been amazed at the growth of eBook sales.” Mr. Gelinas continued “The eBook sales of A Beginner’s Guide have been exceptional and validates the power of the Internet to deliver immediate gratification to those who desire it.” Ms. Maryann (Szostak) Wolf, the primary author, expressed satisfaction that there has been such success and acceptance. Ms. Wolf said “The experience has been incredibly rewarding, I have been contacted by Second Life residents from all parts of the world.” Additionally, she stated “I can’t believe that something that began as a family project is going to be distributed in so many foreign languages.”
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